I did a few iterations of this one, to further harness Trapcode’s Flow particle system, and control the details. It’s supposed to be a play on Pixel Junk Shooter’s elemental features. I think I’ll try something cool with Particular tomorrow!
I started messing around with Trapcode’s Form today and I’m having a blast with it! Unfortunately, there are so many options, that I find it hard to settle on any one effect! Initially I tried to map the particle system to the gameplay video, but that never seemed to work out correctly. Running the particle displacement in Form didn’t work out, so I then broke down to do a displace after the fact, but that looked pretty disgusting. I ended up scrapping it and going with something more subtle (but I would love to know how to do that initial effect)!
Still Alive (Teddybears Mix)
Original Song by Lisa Miskovsky