We made it! Crack open a cold one and gather round, we gaming scientists at Crunch Time have actually made it to EPISODE 50! That’s right, you might be surprised, but the millstone hath arrived, and with it, a deluge of gaming goodness!

On the agenda this week, we talk about: Valve’s Portal 2 announcement and mac teaser, ancient japanese enemy crabs, CryEngine 3′s beauty, an Indie Game Fund, the Activision/Infinity Ward kerfluffle, the IGF on iTunes, bad cover art, Blur, Socom 4, and Halo Reach!

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Show Notes:

Hosts: Jack Bogdan- www.twitter.com/jackbogdan & Alex Griendling- www.twitter.com/gravitybomb

Community:

E-Mail us text or MP3 responses to fans@crunchtimepodcast.com . If it’s an MP3, try to keep it short and sweet! so we can play it on the podcast! Also, please leave some nifty reviews & comments on our iTunes page! Thanks!

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One of my favorite things, if not my favorite part of GDC, was the Game Developers Choice Awards/Independent Games Festival. I had the pleasure of meeting one of the directors of the event at a pre-GDC kickoff party, Joe Markert, and he urged me to go. I am incredibly glad I made it out! So for today’s #SCED I figured I would try my hand at a new effect in AE and apply it to the GDCA.