I’m loving my classes at Gnomon this semester, things are really going well! I’m especially loving my Anatomy in Zbrush class with Ryan Kingslien. Above is a turntable of my work from Week 3. It’s rough, and still needs detailing, but the form is there (which, prior to this class, I had an absolute horrible time getting right). Gnomon FTW!

Gnomon Master Classes

October 7th, 2009 | View Comments

Just wanted to let you guys know about an awesome program going on at Gnomon! They have what they call Master Classes once a year, where renowned artists spanning the spectrum of the production world teach their specialty. For the amount of money you spend in comparison to the people you’re able to interact with, It’s a ridiculous deal! Give it a look!

Gnomon Master Classes

This is a video play test of my final for Intro to Unreal at Gnomon. I completed the course at the end of March, 2009.

Excuse the horrible aim, I was playing on my MacBook Pro’s touch pad…yeah I don’t suggest it.

You can give the level a try! I would love your feedback! Download it here:

intro-to-unreal-level-test1

To install , copy the contents of the “Intro to Unreal Final” zip into My Documents/My Games/Unreal Tournament 3/UT Game/Published/CookedPC/Custom Maps

This week was focused around expanding the space and starting to make it feel more real. I haven’t yet nearly placed all my static meshes, but the room should be fully covered to hide the blockyness.

This week you can actually give the level a try! I would love your feedback! Download it here:

intro-to-unreal-level-test1

To install , copy the contents of the “Published” folder into My Documents/My Games/Unreal Tournament 3/UT Game/Published/CookedPC/Custom Maps

This week I relit the whole level, started adding sound effects, tweaked the BSP and added more static meshes. You can start to see how things are progressing, with the bottom level acting as sort of an industrial machinery room, with the (future) steam rising up to the plant beds on the second floor.

Above you can see the fruits of my labor this week on my level for Intro to Unreal at Gnomon Online.  The majority of my week involved adding static meshes and changing the BSP to allow for easier navigation.  I’ll probably have more tweaking to do on the BSP but it feels pretty good to run through right now.  I’m going to art it up as a power station, with generators on the basement floor shooting steam to plants on the second floor.  It should turn out pretty cool, looking forward to next week’s lesson.

As has been mentioned previously on Crunch Time, I’m currently enrolled in Intro To Unreal at Gnomon, which is taught by Waylon Brinck, the CG Supervisor at EA Los Angeles.  Above are the fruits of my labor after Week 2, which shows the UT Level’s BSP laid out, textures applied, AI paths set and weapon spawns configured.  There still a lot of work to go, but I’ve got 8 weeks more to learn the tips and tricks of the editor.  I’ll post a playthrough each week to show how its progressing, and in the end, release the level for all to play!  Once I learn how to build and bug-test the level I might release a “beta test” and take your feedback (you’ll need Unreal Tournament 3 to play).